March 6, 2020 | Schedule At-A-Glance
TOPIC | PRESENTER(s) | TIME | LOCATION |
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Check-in and Continental Breakfast | 7:30 am - 8:00 am | Building E Atrium | |
Welcome and Keynote Iterative, Cheap and Effective: Low-Cost Analog Simulation for Reaching and Learning |
Jason Morningstar In this talk, Jason will discuss the tension between fidelity and friction and how to use simple, inexpensive tools to approach problems that don't require complex simulation. Based on years of experience putting playfulness and experience design into teaching and learning, Jason's message is a simple one - analog games offer iterative, cost-effective, and functional ways to engage students and achieve objectives. |
8:00 am - 9:00 am | Seigle Auditorium (Building E) |
BREAKOUT SESSIONS 9:15 am – 10:00 am | |||
The Escape Room Classroom |
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9:15 am – 10:00 am | E 100.1 |
Advancing Equity and Inclusion Using Accessible Digital Materials |
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9:15 am – 10:00 am | E 214 |
A Gamified Information Literacy Unit for First Year Experience Courses |
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9:15 am – 10:00 am | E 111 |
Wellness Services Presents: “The Distance Between Us” |
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9:15 am – 10:00 am | E 112 |
BREAKOUT SESSIONS 10:15 am – 11:00 am | |||
Changing the Rules of the Grading Game: Competency Grading as a Way to Shift Student Focus--A Report on a Work in Progress |
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10:15 am – 11:00 am | E 100.1 |
Exploring the Use of Virtual Reality in Education |
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10:15 am – 11:00 am | E 214 |
Common Underlying Student Challenges in Distance Learning and How We Can Mitigate Them to Increase Success |
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10:15 am – 11:00 am | E 111 |
Trends of Successful and Engaging Online Courses |
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10:15 am – 11:00 am | E 112 |
LUNCH 11:00 am – 12:00 pm |
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WORKSHOP 12:15 pm – 2:00 pm | |||
Putting Low-Cost Analog Simulation to the Test: Let's Move Some Sewage |
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12:15 pm – 2:00 pm | E 125 (Building E Dining Room) |
Breakout Session Descriptions
THE ESCAPE ROOM CLASSROOM
Description: Escape rooms, which provide an immersive puzzle-solving and teamwork experience, have become extremely popular with the Generation Z audience and beyond. Come experience an escape room classroom for yourself! Get ideas for how you can use escape room strategies to engage students and faculty at your institution in course content and team-building.
Presenter: Melissa Baysingar, Harper College
ADVANCING EQUITY AND INCLUSION USING ACCESSIBLE DIGITAL MATERIALS
Description: Accessible technology and digital materials can serve an important role in inclusion of students with disabilities. However, not all technology and digital materials are accessible. In this session, we will discuss common issues surrounding web accessibility, as well as some possible solutions that provide an equal environment for all students to interact with digital course content.
Presenter(s): Pietrina Probst, Elgin Community College and Tammy Ray, Elgin Community College
Presentation
A GAMIFIED INFORMATION LITERACY UNIT FOR FIRST YEAR EXPERIENCE COURSES
Description: Challenging students to extend learning about Information Literacy was the goal of this project. Student groups competed across all sections of the Fall semester First Year Experience Course in a game designed to expose them to a wide variety of information literacy concepts and challenges.
Presenter: Robin Fisch, Sauk Valley Community College
WELLNESS SERVICES PRESENTS: "THE DISTANCE BETWEEN US"
Description: “The Distance Between Us” will look closely at ways of maximizing online student success and minimizing failure. We will discuss how online instructors can contribute in the ways of designing their classes that can increase student performance and potential.
Presenters: Vincent Cascio, Elgin Community College
Mary Grimm,
Elgin Community College
Coresair Mack,
Elgin Community College
Prem Nikoniuk, Elgin Community College
CHANGING THE RULES OF THE GRADING GAME: COMPETENCY GRADING AS A WAY TO SHIFT STUDENT FOCUS--A REPORT ON A WORK IN PROGRESS
Description: Traditional grading systems tend to focus on points (or related percentages) to determine final grades. How to earn those points and what final grade they determine are the rules of those grading systems. As in any game, we shouldn’t be surprised the participants (in this case our students) learn the rules and then respond accordingly. Meaning our students should not be faulted for the sometimes frustrating focus on points rather than knowledge. If we want students to react differently, perhaps to focus more on the skills and concepts taught in the course, we need a different set of rules. This session will focus on my efforts to use competency grading as a way to shift student focus by using a different set of rules.
Presenter: James Dittus, Elgin Community College
EXPLORING THE USE OF VIRTUAL REALITY IN EDUCATION
Description: The use of virtual reality in education provides for a more immersive student experience. With virtual reality hardware affordable and quality educational software available Carl Sandburg College, made the decision to move forward with implementation. Currently Carl Sandburg College is using software applications: OvationVR, Engage, Viar360, and Tilt Brush. If you have been considering the purchase of VR equipment and/or software applications, this session is for you. We will share our experiences and future plans.
Presenter(s): Cindy Arthur, Carl Sandburg College and Robert Stevens, Carl Sandburg College
COMMON UNDERLYING STUDENT CHALLENGES IN DISTANCE LEARNING AND HOW WE CAN MITIGATE THEM TO INCREASE SUCCESS
Description: Disparate digital literacy competencies, sense of isolation, and variable levels of social reliance are a few of the challenges in a distance learning environment that can impact student success. In this session we will explore these concerns and provide some potential solutions faculty can employ in their online environments to improve student outcomes.
Presenter: John Long, Elgin Community College
TRENDS OF SUCCESSFUL AND ENGAGING ONLINE COURSES
Description: What are the trends and best practices for a successful and engaging online course? This highly participatory session will highlight concepts and strategies for developing an organized, engaging and student-focused course environment. Topics covered include: best practices for developing your course environment, effective ways to communicate online, building a learning community, and techniques to build instructor presence. Bring your ideas, examples, and experiences since many of the concepts discussed can easily be adapted to on-campus and hybrid learning environments.
Presenter: Mike Maxse, College of DuPage
PUTTING LOW-COST ANALOG SIMULATION TO THE TEST: LET'S MOVE SOME SEWAGE
Description: Building on his keynote, Jason and a few volunteers will send you on an exciting journey of discovery using pencils, paper, and millions of gallons of raw sewage. After you've hosed off, we'll break into smaller groups to strategize ways to apply what we've seen and experienced.
Presenter: Jason Morningstar, Bully Pulpit Games